Virtual reality (VR) is perhaps the most popular and mysterious area of computer graphics. Lots of fantastic books and movies are devoted to it, extolling the benefits and intimidating by the possible consequences of the use.
Virtual reality takes the user into an artificial world created by developers. Unlike augmented reality, where the basis is still a real image transmitted by video cameras, in virtual reality all objects are created using computer graphics programs.
Virtual reality technologies have been known for several decades: they have been actively used in the military sphere, space industry and medicine. Nevertheless, general users have really faced virtual reality just a while ago, when virtual reality goggles Oculus Rift and HTC Vive, as well as other types of VR headsets for mobile phones (naturally, Samsung Gear VR is above all).
It should be noted that virtual reality is not only headsets and helmets. Multi-screen configurations, CAVE Automatic Virtual Environments, video walls with a wide viewing angles of more than 180 degrees, etc. All these solutions are also designed to provide the user with full immersive experience in the virtual world. These systems are very expensive and extremely complex from a technical point of view, but at the same time, they have a number of advantages. The main one is undoubtedly the fact that there is no need to wear virtual reality head mounted displays.
The first ones to grab the opportunities offered by the available VR headsets were computer games developers: immerse into this make believe virtual world of the game is, of course, much more interesting (and promises much greater profits) than to show this very world on the screen. But relatively cheap consumer virtual reality goggles headsets have a more serious application. What used to be available only to the military, is now accessible to museums, schools, universities. All sorts of realistic simulators, objects and events reconstruction, virtual experiments, the opportunity to see with your own eyes what is impossible to see in real life: that's just a small part of the scope of possibilities opened by VR headsets.
It is worth paying special attention to the virtual reality headsets based on mobile phones. These VR sets obviously lose in complexity and quality of graphics compared to Oculus and HTC Vive, however they have a huge advantage of mobility. These HMDs are not wired to a desktop computer. What is more, they have enough computing power to show such projects as architectural renderings.
United 3D Labs invites you to our demo room! We will be happy to demonstrate all the leading models of VR HMDs that exist on the market: Oculus Rift, HTC Vive, Samsung Gear VR as well as Microsoft Hololens augmented reality headsets; to talk about their strengths and weaknesses, as well as to demonstrate our ready-made virtual reality solutions.
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